walk-with-qinpaintings

The scenes

06 rendered · 62 layers

The world scene, a room opening onto a moss meadow with flower drifts under a pale sky.

walk-with-qinpaintings

Six landscapes painted by code, then taken apart. Each image on this site is the real render: the composite, and the layers beneath it.

scenes
6
layers
62
seed
20261028
travel
4800px

Scroll to walk the layers ↓

How one is built

one seed · deterministic

Every scene is a recipe of depth layers. A parallax coefficient places each band in the walk: sky drifts at ×0.06, foreground flowers at ×0.95, the figure stays pinned. The renderer paints each layer separately, exports it with alpha, and composites the stack.

What you see in the gallery is that stack, not a screenshot of it. Open any scene to switch layers on and off, or pull one out of the painting.

viewport
1600 × 900
painted layers
9 of 12
bare pixels
0%
handoff
1599 kB
The whole walk flattened into one wide master composite.
master composite · 4 frames · 3200px
A frame from 35 percent along the walk.
mid-walk · progress 0.35

Rooms and stills

2 room kinds · 1 phone still

Gate room, painted at 1600 by 900.
Gate room5 layers
Wall room, painted at 1600 by 900.
Wall room4 layers
The narrow phone still of the walk.
Phone still860 × 1864

Palette

eleven named colours, straight from the manifest